Monday, 9 February 2015

Pudding Lane: Recreating Seventeenth-Century London (Research)




In early 2013, Crytek, GameCity, and The British Library teamed up to launch a competition that challenged students to create interactive environments using maps from The British Library and Crytek’s CryENGINE 3, a suite of tools used to develop video games. The six of us, final-year students studying Game Art Design at De Montfort University, Leicester, were invited to take part in the competition, titled Off the Map.

The goal was to develop a recreation of the area of London surrounding Pudding Lane in 3D. They chose this specific area because it’s famously where the Great Fire of London started in 1666. London was a large place, even in the seventeenth century. It was overcrowded, dense, and run down. Recreating one street and the surrounding area allowed them to focus their efforts on quality over quantity.

This journal follows the production and creation of the finished piece in great detail. 
This post includes assets, textures, lighting and concept ideas that are extremely useful to our team. We should consider this research as we are also looking to recreate a plausible area to design and execute. 

Credit to the creators,
Joe Dempsey, Daniel Hargreaves, Daniel Peacock, Chelsea Lindsey, Dominic Bell, Luc Fontenoy and Heather Williams

PuddingLane1

Pudding Lane - Color Palettes

Pudding Lane - Concept Sketch

Pudding Lane - Whitebox

Pudding Lane - Wood Textures

Pudding Lane - No Props
Screengrab showing how lifeless the level looks without any props.
Pudding Lane - Props
A scene into which props have been incorporated.
Pudding Lane - Custom Skybox
Custom Skybox

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