Showing posts with label Environment Research. Show all posts
Showing posts with label Environment Research. Show all posts

Monday, 23 March 2015

Skybox

Lewis;

I found a tutorial for the creation of Skybox images for the Unreal Engine and started to follow the instructions.

A programme called "Spacescape" by Alex Peterson is a recommended app to use for the creation of a Skybox image. After creating the Skybox you would save the image and it would export around 6 images that would have to be sewn together in Photoshop. In order to do that the Nvidia texture tools had to be downloaded. I attempted to open the Spacescape software but it didn't seem to work. It may be a possibility I'll have to wait for an updated version.




Monday, 16 March 2015

Sunday, 15 March 2015

Environment Modelling - Buildings

Models of two unique and two more generic buildings from Tudor times.

I used references below, and an Image of St Paul's Cathedral to try and scale them correctly, as I knew Lewis used it at very least for height for his cathedral.






Monday, 2 March 2015

Minor asset designs

Some smaller assets to be modelled and placed into the scene.


Some form of cart used to collect and transport the dead bodies of plague victims.

Broken and intact barrels to space around the bridge.


The lamp posts were trickier, because I couldn't find any examples of 14th century outdoor lighting. I did, however, find some examples of lanterns.

http://www.medievaldesign.com/restricted/immagini/1grande_3638.jpg

As we need outdoor lighting to help light the scene, I took these lanterns and tried to incorporate them into an outdoor lamp.


Here's what I ended up with. I'm still not sure about the design of the lantern itself yet, and the colours need work.


-Chloe

Monday, 9 February 2015

Mood and Lighting of Environment (Research)




Morning by daRoz

©2013 Fantasy Flight Games - Darek Zabrocki - Deviantart Page


Speed paint from the same artist, Darek Zabrocki, 
inspired by this photo, original photograph by Jaromír Chalabala 


Pudding Lane: Recreating Seventeenth-Century London (Research)




In early 2013, Crytek, GameCity, and The British Library teamed up to launch a competition that challenged students to create interactive environments using maps from The British Library and Crytek’s CryENGINE 3, a suite of tools used to develop video games. The six of us, final-year students studying Game Art Design at De Montfort University, Leicester, were invited to take part in the competition, titled Off the Map.

The goal was to develop a recreation of the area of London surrounding Pudding Lane in 3D. They chose this specific area because it’s famously where the Great Fire of London started in 1666. London was a large place, even in the seventeenth century. It was overcrowded, dense, and run down. Recreating one street and the surrounding area allowed them to focus their efforts on quality over quantity.

This journal follows the production and creation of the finished piece in great detail. 
This post includes assets, textures, lighting and concept ideas that are extremely useful to our team. We should consider this research as we are also looking to recreate a plausible area to design and execute. 

Credit to the creators,
Joe Dempsey, Daniel Hargreaves, Daniel Peacock, Chelsea Lindsey, Dominic Bell, Luc Fontenoy and Heather Williams

PuddingLane1

Pudding Lane - Color Palettes

Pudding Lane - Concept Sketch

Pudding Lane - Whitebox

Pudding Lane - Wood Textures

Pudding Lane - No Props
Screengrab showing how lifeless the level looks without any props.
Pudding Lane - Props
A scene into which props have been incorporated.
Pudding Lane - Custom Skybox
Custom Skybox