Lewis;
The Cathedral-esque building is close to being finished in terms of modelling. I still need to think about what can be textured in the place of extra polygons. The building will not be interacted with or approached closely by the player, therefore there is room for extra texture work over polygons. A quick test in the engine will show whether I have scaled it correctly, which will allow me to continue.
In the image below, the small green highlight near the entrance is a cube representing a 6ft figure.
This is the view of the Cathedral from the figure.
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