Sunday, 15 March 2015

Cathedral Development

 Lewis;

The texture is far from finished and the wall texture is going to be improved next.
Other maps are also going to be taken so that we can add roughness and metallic properties to certain areas.

The first screenshot is of the texture tests in Maya, this was solely to check that the borders and the textures were correct, not for any lighting or rendering reasons.



This screenshot was of the current texture applied in engine, seeing how it reacts to the different lighting style.


This lightmap is a custom one which is not the best and certainly needs improving.


This lightmap was an automated map that Unreal made itself.


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