Sunday, 8 March 2015

Cathedral UV

Lewis;

This is the UV layout for the textures of the Cathedral. There are a lot of nooks and crannies that don't need unique details, which is why there is a ton of overlapping UV's.

Regarding the light mapping for Unreal, there will have to be zero overlap, which will mean everything will have a smaller area inside the grid.




No comments:

Post a Comment