Ideas of skeleton structure-
- 8 joints in backbone, will cover neck and below waist.
- Will include hip joins
- Inverted joint for wing bend
- Wings will act as hands with no finger joints, able to curl inward.
- Wiggle joints will be added to ribs and hat rim.
- Possible to use hinge joint?
- Using the Cluster tool to create joints
How to-
- Open Script editor.
- Select, ‘Ployselectconvert- newcluster- evelope- 1’.
- Move it over to your custom bar.
- Shelf editor.
- Rename it.
- Joint cluster- CVC – Create Volume Cluster
This will create a centred cluster based off
of the selected faces on the model. Essentially making a snap-to joint within the
model.
- Next, save it.
- Select the chosen faces, the click the CVC Button.
- Make sure to unclick it before moving on.
- This is helpful for creating finger and wing joints.
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Making joints for wings in maya, different
approach.
--Emily Bruce
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