Sunday, 1 March 2015

Building a custom RIG




Ideas of skeleton structure-


  •  8 joints in backbone, will cover neck and below waist.
  • Will include hip joins
  •  Inverted joint for wing bend
  • Wings will act as hands with no finger joints, able to curl inward.
  • Wiggle joints will be added to ribs and hat rim.
  •  Possible to use hinge joint?
  • Using the Cluster tool to create joints


How to-


  • Open Script editor.
  •  Select, ‘Ployselectconvert- newcluster- evelope- 1’.
  •  Move it over to your custom bar.
  • Shelf editor.
  • Rename it.
  • Joint cluster- CVC – Create Volume Cluster


This will create a centred cluster based off of the selected faces on the model. Essentially making a snap-to joint within the model.

  • Next, save it. 
  • Select the chosen faces, the click the CVC Button.
  •  Make sure to unclick it before moving on.
  • This is helpful for creating finger and wing joints.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Making joints for wings in maya, different 
approach.

--Emily Bruce 

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