Monday, 2 March 2015

Bridge modelling progress & statue sketches

The bridge model started today in lesson so far:



Also, a design for the statues on the bridge. Could possibly be based on a wyvern? Additionally, it could probably do with some simplifying so that it's easier to model, if we decide to go with this design at all.



-Chloe

Pestis ZBrush Attempt


Signs & Rigging, Skinning and Animation Research

Trade Signs


Rigging Videos






Skinning Video


Maya 2015 Animation (For Beginners)

Minor asset designs

Some smaller assets to be modelled and placed into the scene.


Some form of cart used to collect and transport the dead bodies of plague victims.

Broken and intact barrels to space around the bridge.


The lamp posts were trickier, because I couldn't find any examples of 14th century outdoor lighting. I did, however, find some examples of lanterns.

http://www.medievaldesign.com/restricted/immagini/1grande_3638.jpg

As we need outdoor lighting to help light the scene, I took these lanterns and tried to incorporate them into an outdoor lamp.


Here's what I ended up with. I'm still not sure about the design of the lantern itself yet, and the colours need work.


-Chloe

Sunday, 1 March 2015

Environment Model

Lewis;

The Cathedral-esque building is close to being finished in terms of modelling. I still need to think about what can be textured in the place of extra polygons. The building will not be interacted with or approached closely by the player, therefore there is room for extra texture work over polygons. A quick test in the engine will show whether I have scaled it correctly, which will allow me to continue.



In the image below, the small green highlight near the entrance is a cube representing a 6ft figure.


This is the view of the Cathedral from the figure.


Building a custom RIG




Ideas of skeleton structure-


  •  8 joints in backbone, will cover neck and below waist.
  • Will include hip joins
  •  Inverted joint for wing bend
  • Wings will act as hands with no finger joints, able to curl inward.
  • Wiggle joints will be added to ribs and hat rim.
  •  Possible to use hinge joint?
  • Using the Cluster tool to create joints


How to-


  • Open Script editor.
  •  Select, ‘Ployselectconvert- newcluster- evelope- 1’.
  •  Move it over to your custom bar.
  • Shelf editor.
  • Rename it.
  • Joint cluster- CVC – Create Volume Cluster


This will create a centred cluster based off of the selected faces on the model. Essentially making a snap-to joint within the model.

  • Next, save it. 
  • Select the chosen faces, the click the CVC Button.
  •  Make sure to unclick it before moving on.
  • This is helpful for creating finger and wing joints.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Making joints for wings in maya, different 
approach.

--Emily Bruce 

Character Ref