Showing posts with label Assets. Show all posts
Showing posts with label Assets. Show all posts
Thursday, 7 May 2015
Tuesday, 5 May 2015
Monday, 4 May 2015
Engine Update;
Lewis;
Emissive maps on Cathedral;
Lights ready for posts outside Cathedral;
Path and river side by side and a view from the bridge;
Monday, 27 April 2015
Textured barrels and bridge bump map
Here is the start I made with applying bump mapping to the bridge to produce the appearance of individual pieces of stone.
Since this is the first time I've used bump mapping to this degree, however, it hasn't really turned out in the way I expected. I'm going to seek advice on how to make the bumps look less jagged around the edges before I start painting over the base colours.
-Chloe
Sunday, 26 April 2015
Engine
Lewis;
Screenshots of town
River sculpt into landscape with a water texture
Cathedral problem solved
Building materials with emissive maps for window glow
Water material for the river
Sunday, 19 April 2015
Bridge & minor asset UV unwraps
Bridge:
Cart:
Lamppost:
Barrel:
Broken barrel:
The UV unwraps for the statues have proven difficult, so they're still a work in progress. However, I hope to have them and the majority of the textures finished by the end of next week.
-Chloe
Cart:
Lamppost:
Barrel:
Broken barrel:
The UV unwraps for the statues have proven difficult, so they're still a work in progress. However, I hope to have them and the majority of the textures finished by the end of next week.
-Chloe
Cathedral Update
Lewis;
While preparing for the engine I decided to add more geometry to the original Cathedral. At the beginning I thought it would be possible to represent a lot of the structure as a texture but that didn't work out, which is why I built more to add to the structure.
New Cathedral Parts/Structures;
New structures added to the original;
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