Monday, 23 March 2015

Skybox

Lewis;

I found a tutorial for the creation of Skybox images for the Unreal Engine and started to follow the instructions.

A programme called "Spacescape" by Alex Peterson is a recommended app to use for the creation of a Skybox image. After creating the Skybox you would save the image and it would export around 6 images that would have to be sewn together in Photoshop. In order to do that the Nvidia texture tools had to be downloaded. I attempted to open the Spacescape software but it didn't seem to work. It may be a possibility I'll have to wait for an updated version.




Monday, 16 March 2015

Bridge statues

Here's the completed model for the statues present on the bridge.


Now I'll be moving on to UV unwrapping the previous models.

- Chloe

Production Plan - Progress - 16/03/15

The Team's Progress as of 16/03/15. 11:44 AM

Maps of London in the 16th Century

Figured We Could use these to help us when putting the assets in engine.



Sunday, 15 March 2015

Environment Modelling - Buildings

Models of two unique and two more generic buildings from Tudor times.

I used references below, and an Image of St Paul's Cathedral to try and scale them correctly, as I knew Lewis used it at very least for height for his cathedral.






Minor asset progress

The finished models of the assets I've been working on. Once I finish the bridge decorations, everything will be ready to be UVed and textured.










-Chloe

Model progress