Monday, 27 April 2015

Dragon statue UVs



-Chloe

Fire!



Pestis Retopology Progress


Textured barrels and bridge bump map

Barrel textures. The broken one still needs some tweaking with additional maps, but has been pushed to lower priority until the bridge is finished.





Here is the start I made with applying bump mapping to the bridge to produce the appearance of individual pieces of stone. 
Since this is the first time I've used bump mapping to this degree, however, it hasn't really turned out in the way I expected. I'm going to seek advice on how to make the bumps look less jagged around the edges before I start painting over the base colours.


-Chloe

Sunday, 26 April 2015

Engine

Lewis;
Screenshots of town


River sculpt into landscape with a water texture 

Cathedral problem solved 


Building materials with emissive maps for window glow 

Water material for the river 

Sunday, 19 April 2015

Buildings Progress


Unique Building 1:

Unique Building 2:

Generic Building 1:



Bridge & minor asset UV unwraps

Bridge:



Cart:





Lamppost:




Barrel:



Broken barrel:



The UV unwraps for the statues have proven difficult, so they're still a work in progress. However, I hope to have them and the majority of the textures finished by the end of next week.

-Chloe

Cathedral Update

Lewis;

While preparing for the engine I decided to add more geometry to the original Cathedral. At the beginning I thought it would be possible to represent a lot of the structure as a texture but that didn't work out, which is why I built more to add to the structure.

New Cathedral Parts/Structures;





New structures added to the original;